

Order counters are placed next to the relevant units. Orders cards may also indicate that an Event has occurred, in which case a card is drawn from the Events deck. The a card is drawn from the Orders deck for each General - you can then determine from the General's leadership rating how many orders he may give this turn. Each turn you need to determine whether units are out of command (in which case they roll on the "Without Orders" to determine what actions they may have available). The rules are card driven with Orders, Actions and Events decks. The rules we written for 25mm miniatures with a ground scale of 1"=100' but are easily adapted to other scales. The smallest unit is an Infantry Battalion, Cavalry Regiment or Artillery Battery and the rules recommend a player for each Brigade (or roughly 50 figure bases). John Company is intended to cover all the campaigns of the Honourable East India Company from 1750 to 1860. The rules also come with 4 double sided quick reference sheets. The colour covers contain back and white content in single column format with various tables, diagrams and contemporary illustrations. John Company comes as a 196 page softback book with an optional graphics pack (which consists of colour versions of the back and white card and counter pages in the main book). A little research indicated that these might be suitable so I picked up a copy from Mutineer Miniatures along with a few additional packs for my next units. Whilst looking around for a set of rules for larger Indian Mutiny games I came across John Company from The (Virtual) Armchair General.
